Review: Frost (Nintendo Switch)

Frost is a Survival solo Card game. Inspired by deck-building board games like Dominion, Ascension and the like, it’s a unique take on the genre as it puts you in charge of a group of people struggling against a restless, lethal storm.


  • Wonderful hand drawn graphics.
  • 516MB Download size.
  • Opening tutorial with a bonus in-depth help section in the menu.
  • Deck management survival game.
  • Supports touchscreen.
  • Pro controller support.
  • Two modes- Classic and scenarios.
  • Unlock new cards as you discover them in game.
  • Idea cards- Can be weapons, health, danger. They show up in new regions and again every other turn in a region. You have to pay the activation cost to get it.
  • Attacks/damage- You can take the damage yourself or have a survivor take the hit.
  • Event cards- Can be trades, Danger or other survivors. Again pay the activation cost or have the weapon needed to kill the danger.
  • All cards can be zoomed in and have handy tooltips.
  • Game goal- Outrun the frost and make it to safety.
  • Clear UI. Every part has a button shortcut icon.
  • Surprisingly easy to get into.
  • Very addictive as you start collecting all the cards.
  • Has a light and dark theme.
  • Deck- Random selection of all unlocked cards. You get your hand drawn from this.
  • Survivors- Play them to take damage or get a random card from your deck.
  • A clear number of steps left along with a big frost counter.
  • Travel- You must pay the resource price as shown in the middle of the board. Once complete you make one step closer to safety and outrun the frost.
  • Simple drag and drop system in play.
  • Can do as much as you want in a turn, Card dependant.
  • Cards get highlighted for eligibility when you have one in your hand.
  • Can save and quit a run.
  • Roguelike- One life one run.
  • A lot of replayability as you unlock further game modes.
  • Temperature dictates your hand size.
  • RNG.


  • Music is not the best, A lot of humming and clanging about.
  • A slow starter as you take it all in and build up your cards.
  • RNG.
  • A bit fiddly to play with a pad.
  • You have to unlock all other game modes.
  • Plain animations and background.
  • The danger of fatigue as you have to play a lot of the game to get everything out of it.
  • Found it to be very simple for the first few runs, Simple as in doing this to move that. Didn’t feel that deep or varied.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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