Review: Semblance (Nintendo Switch)

Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.


  • Lush abstract like graphic style.
  • 2.3GB Download size.
  • Puzzle platformer gameplay.
  • Tutorials scattered about the levels.
  • Very impactful yet strangely calming soundtrack.
  • Manipulate the world’s terrain! Dash into any solid filled piece of terrain to manipulate it and make a ledge or a maybe move a lasers trajectory.
  • Solid level design.
  • Actions- Jump, Dash, and pulse.
  • Pulse- Resets the terrain you are next to.
  • Your goal is to basically go into a corrupted tree, Collect spheres and cleanse the tree. You have the main hub world that opens up as you progress.
  • Vibrant background and foreground art.
  • So much fun to play.
  • Satisfying gameplay.
  • Instant respawns.
  • Generous with how much progress is saved when you die.
  • A story is told through a kind of cave drawing style. A lot of pictures.
  • So many different ways to complete the puzzles.
  • Difficult.
  • A world you want to explore.
  • Many inhabitants to see.
  • Fits the handheld well.
  • Vey simple three-button control layout.


  • Initially hard to know what to do and where to go.
  • No touchscreen support.
  • Difficult.
  • No help in the game.
  • Never sure when the game has saved.
  • Little replayability.
  • Short game.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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