Review: Semblance (Nintendo Switch)
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.
- Lush abstract like graphic style.
- 2.3GB Download size.
- Puzzle platformer gameplay.
- Tutorials scattered about the levels.
- Very impactful yet strangely calming soundtrack.
- Manipulate the world’s terrain! Dash into any solid filled piece of terrain to manipulate it and make a ledge or a maybe move a lasers trajectory.
- Solid level design.
- Actions- Jump, Dash, and pulse.
- Pulse- Resets the terrain you are next to.
- Your goal is to basically go into a corrupted tree, Collect spheres and cleanse the tree. You have the main hub world that opens up as you progress.
- Vibrant background and foreground art.
- So much fun to play.
- Satisfying gameplay.
- Instant respawns.
- Generous with how much progress is saved when you die.
- A story is told through a kind of cave drawing style. A lot of pictures.
- So many different ways to complete the puzzles.
- A world you want to explore.
- Many inhabitants to see.
- Fits the handheld well.
- Vey simple three-button control layout.
- Initially hard to know what to do and where to go.
- No touchscreen support.
- No help in the game.
- Never sure when the game has saved.
- Little replayability.
- Short game.