Review: Airheart-Tales of broken Wings (PlayStation 4)

Airheart is a dieselpunk airplane action game, where every colorful level is built on top of the previous one, all the way up to the stratosphere. Welcome to Granaria, a flying city in the clouds. Meet Amelia – a young pilot and fisherwoman wishing to reach the edge of the abundant world.


  • Beautiful hand-drawn graphics.
  • 1.36GB Download size.
  • 14 Trophies.
  • Control options- Steering style (invert), Damage info, Vibration and camera shake.
  • DS 5.1 and DS 7.1 support.
  • Can rebind controls.
  • Has a cheat code menu!
  • An opening tutorial which can be skipped if you wish.
  • A plane flying action game with roguelike elements.
  • Collect fish swimming in the clouds and use them for crafting.
  • Twin stick shooter element to it and best describes the gameplay.
  • Harpoon larger fish or Whales. Can also be used to harpoon enemies. Any fish you harpoon then go home with grants more bonus items/mats.
  • Multi-layered levels with a port you hit to go up or down.
  • Go home button to extract with what you have.
  • Clear health and shield meter around your plane.
  • Photo mode with all the settings and exposure you could want.
  • No loading once in the game.
  • Can see previous layers below you.
  • Fish population bar in each level/area.
  • Customise your plane- Buy new parts and fit them in the garage. Each part has its own attributes and abilities.
  • Can buy whole new planes in one go.
  • Handy reticule for aiming shots.
  • Health pickups.
  • Going home or crash landing is kind of its own mini-game where you must dodge obstacles and islands and try and land in your base. Failing it destroys any equipped items you crafted/bought.
  • Trees on the island can be flown through for bonus items to fall out.
  • Huge gunships can appear.
  • The level layout can randomize each life.
  • Many enemy types.
  • Killing too many people will attract the air police who will try and shoot you down.
  • Can get very addictive.
  • Simple ideas executed well.
  • Nice soundtrack.


  • The learning curve for the controls especially.
  • Economy and crafting are not explained well.
  • Kind of left on your own to feel it all out.
  • Hard to see some fish/enemies at times.
  • Slow paced.
  • You lose crafted/bought stuff upon crashing which is not explained.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

You may also like...