Review: Earthfall (Steam)

Earthfall is a co-operative shooter for up to four players. Using team-based tactics to fortify holdouts and complete objectives, players must work together to survive.

Pros:

  • Decent graphics.
  • 8683MB Download size.
  • Controller support.
  • Six controller presets.
  • Graphics options- Window mode, Resolution, V-Sync, Overall quality and auto detect.
  • Mixer integration where viewers can change the game up with health and ammo drops and enemy spawn.
  • Two modes- Online or solo.
  • Four difficulties- Easy, Regular, Intense and overwhelming.
  • Can set AI bot skill in solo mode.
  • FOV slider.
  • Four default characters- Maya, Roy, Danny, and Jonas.
  • FPS survival gameplay that is a love letter to the Left for Dead series.
  • Many alien enemy types like ones that grab you, Pounce on you or attract more aliens.
  • Can heal yourself and others.
  • Weapons- Handguns, Akimbo, a Fire ax, Grenades, Shotguns, Assault rifle, and sniper. Guns are very modern looking and have attachments like sights.
  • Portable barricades- Drop them in doorways or anywhere else actually. They are cool as the stop enemies but also open and close for your team.
  • Events in the game like alarms that trigger when you are doing something where swarms appear.
  • Ok gunplay, Has ADS and a cool feature where the crosshair adds a cross when looking at an enemy.
  • Same missions setup as Left for Dead. Pick an overall campaign then one of the handful of missions within them. You can play them in any order.
  • End of level performance rank and breakdown with medals doled out for excellence.
  • Clear on-screen icons and markers.
  • Steam achievements.
  • Online game- Quickplay, Host with private options and a host search.
  • Set pieces add tension and teamwork.
  • Quick to get into.
  • A lot of fun to play.
  • Just as fun in solo as it is in mp.
  • Steam trading cards.
  • Drop in/out co-op.
  • Deep building mechanic with trap placements. You can have them work in tandem or to herd enemies.
  • Levels are big and have multiple routes and secrets.
  • Very simple controls.
  • In game players both AI and human call out supplies and enemy locations.
  • Refreshing sci-fi spin on the genre.
  • Can print weapons at terminals.
  • Missions are varied.

Cons:

  • Options keep defaulting to mouse and keyboard.
  • Feedback on damage is non-existent.
  • Some poor level design with many dead ends and endless loops.
  • A few guns feel useless.
  • AI can be dumb and leave you alone or not do key objectives.
  • Difficulty spikes out of nowhere.
  • Lore is an unlock as opposed to being part of the story.
  • Characters are all just generic characters with defining characteristics or abilities or even a decent story.
  • No tutorial.
  • No way to really deal with AFK and griefers online.
  • Online was having a few lag issues.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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