Review: Warhammer Vermintide II (Xbox One)

The sequel to the critically acclaimed Vermintide is a visually stunning and groundbreaking melee action game pushing the boundaries of the first person co-op genre.

Pros:

  • Stunning graphics, The level of detail and fidelity is next level.
  • 32.7GB Download size.
  • 1000 Gamerscore
  • Two modes- Online and offline. Online is the full experience and your save can be transferred to your offline character. Offline is no invites or lobby browser basically shutting off all online functionality. (Offline doesn’t require Xbox Live to play)
  • Prologue- (optional) Begining area that teaches you the basics.
  • ARPG melee masher gameplay.
  • Five character types- Mercenary, Ranger, Waystalker, Witch Hunter and Wizard. Each has different subclasses meaning you can change traits and abilities as you level up.
  • Graphics options-head bob, Motion blur, and gamma.
  • Five controller layouts.
  • Aim assist and aim assist acceleration options.
  • Mixer support- Play against chat that can make or break games with enemies and item drops.
  • Four modes of play- Quickplay, Custom game, Heroic deeds, and Twitch.
  • The main hub is a huge castle that you can freely explore, Here you can change outfits, Craft, upgrade, salvage etc.
  • Okris challenge- New addition where it houses daily and weekly challenges but also adds challenges like do 100 kills or find four tomes. Doing these grant bonus loot boxes.
  • Lobby browser.
  • Full system messages to inform you of what is going on.
  • Decent loading times.
  • Weapons- you get one melee and one ranged.
  • Hero power- This is your base stat based on damage, Health and weapon stats.
  • Ability- Each character and subclass get a unique ability that charges as you play.
  • Earn EXP from playing, top it up by collecting the tomes, Grimoires and dice and all players escaping.
  • Level up to unlock new chests, items for crafting etc.
  • Chests- Aside from leveling up you also get a bog standard crappy chest for finishing a level, You then upgrade its quality by grabbing the collectibles in the level.
  • Four-player online co-op.
  • Chaos faction is now in the game.
  • Loot lust is back with rarity levels.
  • Fast paced.
  • Addictive loot/reward system.
  • Easy control layout.
  • Awesome over the top gore from dismemberment to blood splatters.
  • The gameplay takes a lot from the Left 4 Dead series.
  • Elite enemies that act almost like mini-bosses.
  • Special enemy types like machine gunners, Gas throwing arseholes or people that grab you or assassinate.
  • Big intense set pieces.
  • Huge open multi-route levels that look gorgeous.
  • Superb voice work, Characters chat among themselves, They call out enemies, Routes or items.
  • Fast matchmaking system.
  • The game has a lot more RPG in it from leveling to the gear progression.
  • Private/public host options.
  • Difficult.
  • Cleaner easier to read UI.
  • Full salvage/craft table.
  • People can join/leave mid game, AI takes over.
  • Deep combat system really as you can block, Push, weapons all feel different like Mace does a sweep attack.
  • Tag enemies.
  • Many enemy types like fast, Slow, armored etc.
  • Enemies/routes/item locations randomize every game.
  • Faster revive and heals mechanic.
  • Level up and every so often you can pick a new talent but these are not locked so you can change them at will in the hub.
  • Three acts to play then you unlock the final fight area.
  • Player outlines through the scenery.
  • In game text chat
  • Four difficulties- Recruit, Veteran, Champion, and legend. This determines enemy health, power and how many items you get. Plus side they reward better EXP and rewards.

Cons:

  • Set pieces feel unexplained as you have more variety this time like transporting explosives, Hitting switches or buttons etc.
  • No FOV slider.
  • The slowdown in places.
  • No way to set the screen size.
  • Little communication options for controller users
  • No emotes.
  • Lackluster loot box openings.
  • Cant equip from loot screen.
  • You do feel a lot weaker in general. Healthwise.
  • Difficult.
  • Can get lost easily on some levels they are so open you just can’t get a bearing unless you are examining the player shout-outs.
  • EXP feels real stingy.
  • Lots of empty chests in the game.
  • Knocked out of level means instant death.
  • Bullet sponge bosses.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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