Merge partners with Motion Twin and announces Dead Cells is coming to PlayStation4 in August

Merge Games is delighted to announce its partnership with Bordeaux-based developer, Motion Twin, to bring Dead Cells to PlayStation4. The French developers will launch the roguevania-style game digitally on PlayStation4 while Merge will offer the physical version – both versions will be available in August 2018.

Dead Cells has already sold in excess of 700,000 copies through Steam Early Access and Motion Twin can’t wait for console players to see the finished result of their hard work. Motion Twin’s producer, Steve Filby, commented, “We’ve been absolutely floored by the success of Dead Cells and the reaction of the PC gaming community. So many people have asked for the game on console, so partnering with Merge for a retail copy just makes sense. We can’t wait to welcome console players to our community, to hear their feedback and to work with them on future updates of the game.”

Merge’s Managing Director, Luke Keighran, added, “Dead Cells is a perfect game for console and Merge is delighted to be with working with the super-talented team at Motion Twin.

Dead Cells puts you in control of a failed alchemic experiment trying to figure out what’s happening on a sprawling, ever-changing and seemingly cursed Island. Tough but fair combat, responsive controls, challenging foes, permadeath and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game.

Experience a roguevania, mixing an interconnected world, branching paths and unlockable skills with the constant adrenaline-pumping threat of permadeath.  No checkpoints. You either vanquish the final boss in one go, or you try again. However, you keep some of your progress for successive runs; new paths you’ve unlocked, access to new levels, mutations, abilities and weapons.

Speaking of weapons, Dead Cells features a plethora of ways to slay your enemies. A large variety of swords, bows and of course spells, but also whips, grenades and turrets, each one with its own unique twist. Plus, mutations and scrolls allow you to build and customize your character differently with each and every run.

At the end of the day though, it’s YOUR skills as a player that matter most! Roguelites are about constantly sharpening your skills, until what was an insurmountable obstacle becomes a walk in the park. Patience, you’ll get better!… eventually.

  • Roguevania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • 2D Souls-lite Action: Tough but fair combat, the iconic dodge roll, more than 90 weapons and spells with unique gameplay… The unforgiving action wed to the absence of any kind of safety net makes for an adrenalin pumping ride each and every run.
  • Nonlinear progression: Sewers, Ossuary or Ramparts? Once unlocked, special permanent abilities allow you to access new paths to reach your objective. Opt for the path that suits your current build, your play style, or just your mood.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Take a moment to stroll the towers and breath in that fresh sea mist infused air…

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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