Review: Golem (Steam)
A heart-warming adventure about a young girl and a shape-shifting golem who must navigate the ruins of an ancient tower to solve its challenging puzzles and re-activate its long-dormant machines.
Pros:
- Decent graphics.
- 5246MB Download size.
- Steam achievements.
- Graphics- Aspect ration, Resolution, AA and depth of field.
- Puzzle platform gameplay.
- Tutorial pop-ups but mostly just control stuff.
- Nice soundtrack.
- Controls- Click where you want to go, It draws a line to that point and then walks there.
- Minimalist makes up your own adventure kinda deal. Little words or spoken tongue.
- Sphere- Turns into a shifting Golem eventually but with this sphere, you must transport it across many puzzles. You can leave/collect the sphere at any time.
- Can fast forward time when moving.
- Complete camera control including zoom in and out.
- Save whenever from the pause menu.
- When doing platforms/interactions you mimic the movement with your mouse, So going round and round would be circling your mouse.
- Solid puzzle game.
- Enchanting world.
- 10 levels across a multitude of biomes from Deserts to Snow.
- Hidden pictographs.
- Varied puzzles and interactions.
- Engaging story.
- Fun to play.
- Plenty of “Ahh yeah, Of course, and Yes Bitch” moments.
Cons:
- Slow paced.
- Tutorial stuff feels very later and out of place. Just doing basic action, in the beginning, is a guessing game.
- Few resolution issues upon startup. Eventually sorted but.
- Can be hard to see what is happening.
- The camera is not ideal in some situations.
- Navigating can be tricky.
- Long arduous tasks like climbing a tower and then hitting a switch only to slowly work your way back down.
- Little replayability once you get through it.



