Review: Project Nimbus: Code Mirai (PlayStation)

Project Nimbus: Code Mirai is an exciting mech-based flying game inspired by the Gundam, Macross and Ace Combat series. It features vibrant graphics, blistering action gameplay, and an epic storyline.


  • Anime/Mech graphic style.
  • 2.97GB Download size.
  • Tutorial.
  • Three difficulties- Easy, Normal and hard.
  • Can rebind keys.
  • Platinum trophy.
  • Mech shoot em up gameplay.
  • Lush neon futuristic cities/landscapes.
  • On-screen notifications like enemy positions or objectives.
  • Fast loading times.
  • Can replay levels.
  • Huge selection of guns to unlock and use.
  • Fast action.
  • D-pad shortcuts.
  • Almost Anime style cutscenes.
  • Combat is fun and varied.
  • 11 Different mech frames each with unique stats and buffs.
  • Survival mode- Wave based.
  • Campaign mode- 16 levels.
  • A lot of fun to play.
  • Big massive boss battles that test your skills as each one is unique in its fighting style and ability.
  • Levels are 3 acts with a handful of levels in each.
  • Easily achievable Platinum trophy.


  • A lot of text/action/prompts bombard you at first.
  • No MP.
  • Lacks a deep Mech creator.
  • Does one thing. Shooting.
  • Lacks real replayability outside of trophy chasing.
  • Tricky to grasp all the controls at first.
  • Repetitive.
  • The controller feels like the weak link, maybe its the setup or maybe I am secretly wanting a proper Virtual On style joystick control behemoth.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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