Review: Project Nimbus: Code Mirai (PlayStation)
Project Nimbus: Code Mirai is an exciting mech-based flying game inspired by the Gundam, Macross and Ace Combat series. It features vibrant graphics, blistering action gameplay, and an epic storyline.
- Anime/Mech graphic style.
- 2.97GB Download size.
- Three difficulties- Easy, Normal and hard.
- Can rebind keys.
- Platinum trophy.
- Mech shoot em up gameplay.
- Lush neon futuristic cities/landscapes.
- On-screen notifications like enemy positions or objectives.
- Fast loading times.
- Can replay levels.
- Huge selection of guns to unlock and use.
- Fast action.
- D-pad shortcuts.
- Almost Anime style cutscenes.
- Combat is fun and varied.
- 11 Different mech frames each with unique stats and buffs.
- Survival mode- Wave based.
- Campaign mode- 16 levels.
- A lot of fun to play.
- Big massive boss battles that test your skills as each one is unique in its fighting style and ability.
- Levels are 3 acts with a handful of levels in each.
- Easily achievable Platinum trophy.
- A lot of text/action/prompts bombard you at first.
- No MP.
- Lacks a deep Mech creator.
- Does one thing. Shooting.
- Lacks real replayability outside of trophy chasing.
- Tricky to grasp all the controls at first.
- The controller feels like the weak link, maybe its the setup or maybe I am secretly wanting a proper Virtual On style joystick control behemoth.