Review: Raging Justice (Xbox One)

The city is in chaos! With crime and corruption around every corner, it’s all down to a team of hard-hitting justice seeking mavericks, to clean up the streets with some tough justice! Raging Justice is a classic beat ‘em up, dragged kicking and screaming into the 21st century.

Pros:

  • Cool 3D rendered graphics that offer a unique style.
  • 1.46GB Download size.
  • 1000 Gamerscore.
  • Gameplay-Sidescrolling beat em up influenced by classic games in the genre like Final Fight and Streets Of Rage.
  • Online Leaderboards.
  • Friendly fire on/off.
  • Three difficulties- Wimp, Normal and tough guy.
  • Three characters- Rick Justice, Nikki Rage, and Ashley King. Each has their own unique style.
  • Two modes- Story and Brawl.
  • Each level has warrants for particular enemies and a handful of bonus optional challenges.
  • Combo counter to boost your score.
  • All about the points!.
  • Health and weapon pickups.
  • Impressive onscreen character count.
  • Deep combat with you having jumps, rolls, throws, specials, arrests and even ground and pound. The whole system is very fluid and responsive allowing you to play how you want when you want. Switching from a grab to a flying quick is seamless and looks awesome.
  • Can hit back thrown weapons.
  • End of level boss fights.
  • Stage complete breakdown of points, health and bonus health regen etc.
  • Some really good animations.
  • Controls are very simple once you know them.
  • You can drive vehicles! Mowers and tractors to get your kill streak on.
  • Many weapon types from knives, bats, TNT to swords and hammers.
  • Brawl- Like an arcade mode you pick a character and a level and go for the scores.
  • Retains classic retro feel.
  • A lot of breakable objects.
  • Slick font giving it a true arcade feel and look.

Cons:

  • No actual tutorial.
  • Lacks any voice work.
  • Annoying boss fights.
  • Very repetitive.
  • Tedious sections like the many ones where enemies will just keep throwing shit at you and running away.
  • Straight button masher.
  • Reuses bosses.
  • The same handful of enemies used over and over.
  • Little incentive to play again outside of achievements.
  • Can be hard to judge hazards.
  • Getting hit from offscreen.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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