Review: Hammerwatch (Xbox One)
Set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to the top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets, and puzzles.
- lush pixel graphics.
- Graphics option- CRT mode, Dual sticker mode, 8 directional shoot and overscan compensation.
- 16 save slots.
- Help section.
- 4 player co-op (local)
- Seven characters- Paladin, Wizard, Ranger, Warlock, Thief, Priest and sorcerer. Each has unique abilities and stats and you get a brief description of each before selecting them.
- Can change character color scheme.
- Four modes-
- Hammer watch- Story.
- Temple of Sun- Story DLC.
- Hero defences-Hoard mode.
- Three difficulties- Easier, Medium and hard.
- Modifiers menu- Infinite lives, HP regen etc. Choose challenging or crutches options to increase/decrease score multiplier bonus.
- Fast loading times.
- Dungeon crawling gameplay.
- Dramatic chiptune OST.
- Can bring up a screen sized transparent map, Runs in the background as it were so you can still move when it is up on the screen.
- Vendor coins- Collect these to lower prices.
- Hidden rooms, Doors, and walkways.
- Shops- Both secret and normal sell upgrades and items.
- 384.3MB Download size.
- 1000 Gamerscore.
- Fun to explore with huge maps.
- So many enemy types that trigger when you get in proximity.
- No online as of yet but it is coming.
- OCD gamer nightmare with so many breakable objects, Coins to collect and levels are huge and just packed out.
- No controller options.
- The screen doesn’t fit properly.
- Slight slowdown at times.
- Controls feel weird, Tapping RT hurts your fingers after a while whilst holding the button down does an auto combo attack that feels like cheating.