Review: Gravel (PlayStation 4)

Gravel is the ultimate off-road experience. The most extreme racing game that will let you try out amazing stunts in the wildest places on the planet!


  • Average graphics.
  • 17.21 GB Download steam.
  • Platinum trophy.
  • Opening race with tutorial pop-ups.
  • Can rebind controls.
  • Five modes- Off roadmasters, Free race, MP, Time attack and weekly challenges.
  • Full online leaderboard support.
  • Gravel TV show presentation.
  • 40 plus cars to unlock and drive.
  • Modifiers- AI difficulty, Braking help, Transmission, Damage, TCS, changing these affect your bonus percentage.
  • Rewind feature.
  • Five AI difficulties-Very easy to very hard.
  • Day, Dusk, Dawn, Night, Sun and rainy weather.
  • Show points- Earn points by doing things like skidding, Jumping, high speed etc. Multiplier kicks in when you string moves together and you lose all points if you crash.
  • Six driving views form bumper too far to dashboard in car.
  • Off roadmasters is your campaign mode. Race and earn stars to unlock new races and face off against bosses in one on one races.
  • Earn style points and level up to unlock new cars, liveries etc.
  • Car setup before each race where you can tinker with suspension, transmission, brakes, differentials, and alignment.
  • Can replay events.
  • Quick loading times.
  • Photo mode with in-depth controls from filters to exposure.
  • Autosaves regularly.
  • Race events range from standard races to time trials, championships, cross country and time trials.
  • Easy to get into.
  • Official car names like Subaru, Mitsubishi, Ford etc.
  • Four racing disciplines-Cross country, Wild rush, Stadium and speed cross.
  • MP- Quick match and create match where you can set to friends only, Tinker the HUD and car settings for everyone.
  • Many racing locations and a mix of real and fictional locations.
  • Some really impressive open landrace layouts.
  • Full damage model available.
  • Controls are as you expect.
  • Weekly challenges for extra rewards and bragging rights.
  • All cars handle very differently and the work gone into the terrain is incredible as you feel when you switch surfaces.


  • Have to unlock tracks first before you can use them in other modes.
  • Dirty AI.
  • Hitting cars and walls is far too dramatic as you bounce and spin off them with relative ease. Cars can easily get stuck in our bonnet and all sorts.
  • Slight slowdown in places.
  • Night time tracks are very hard to drive on with limited sight and signposting.
  • Commentary has just one set of sayings so you get them repeated over and over.
  • Driving on the tarmac in many of the cars is actually the worst surface. Shopping cart on ice as you fishtail forever.
  • Slight learning curve with handling as early cars and not good but it gets better.
  • Some ugly car models.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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