Review: Metal Gear Survive (Xbox One)

METAL GEAR SURVIVE builds upon MGSV’s stealth action gameplay with elements of exploration and survival creating a bold new experience.

Pros:

  • Decent graphics.
  • English/Japanese voice setting.
  • 19.2GB Download size.
  • 1000 Gamerscore.
  • Character creator- Male/female, Face presets, Can adjust individual characteristics, Choose voice type and pitch slider.
  • Opening and ongoing tutorial support. After reading them they save in a tutorial section so you can reread them whenever.
  • Can skip cutscenes.
  • Gameplay is a survival game at the heart, Has hunting mechanics, Base building, and player progression.
  • Daily login bonus.
  • Bonus options missions, Events, Daily missions and weekly ones.
  • Stamina system all reliant on you keeping your thirst and hunger levels high. When they drop it affects your view, action speed and eventually you start dying.
  • Crafting- Use workbenches, Collect blueprints and here you can craft, dismantle and upgrade items/weapons and ammo.
  • Stamps- Used to mark the map. You have many different types of water to animals to materials. It’s a vast collection and a necessity to your success.
  • iDroid- Used to manage your inventory, Map, Tutorials etc.
  • Map- Uncovers as you explore.
  • Basecamp- Your hub where your workbenches are, Build your defenses and much more. (Spoilers)
  • Virgil- Android AI located in your base that handles your missions, Side quests, Upgrading your iDroid and saving.
  • As soon as you hit your base camp all collected materials instantly go to your storage.
  • Death-You drops all items and has a set amount of lives in which to retrieve your dropped items.
  • Build defenses on the go like fences, Barricade and so much more.
  • Construction mode- In your base, you can build and place new defenses and equipment maybe even farming material.
  • Can unlock fast travel points. You activate it which sets off a timer until it becomes active, In that time you have to defend the transporter.
  • Autosaves.
  • Kuben crystals- Used as currency in the game, Levelling up and even refilling your oxygen tank.
  • Dust- An area in the game that requires you to have an oxygen pack. All actions take more effort, Enemies spawn in greater stronger numbers, Visibility is low and all map functions do not work. On the plus side, it does contain better loot and fast travel transporters.
  • Uses all classic MGS sound effects
  • Skill tree- Use Kuben crystals to level up and unlock form the various parts of the upgrade tree. You can unlock additional trees with different skills later. Unlike most trees, You do not have to follow a line of upgrade and instead pick any skill you want.
  • Enemies are varied but to be honest it takes so long to get new enemies you can be forgiven for thinking its just the crystal zombies.
  • OCD nightmare with so many things to pick up or break into parts to pick up.
  • Equipment/Gear has rarity which affects durability and stats.
  • Instant stealth kills on enemies by sneaking behind.
  • Salvage missions- Up to 4 players online co-op in a set of wave-based protect the drill scenarios. You can build defenses and craft when playing and you earn a lot of loot based on performance.
  • The co-op has a separate lobby area where its a condensed base with all your workbenches etc.
  • Can retrieve arrows from enemies and the floor.
  • Animals and materials spawn back into the world.
  • Cases- Found mostly in locked containers, These are like loot boxes in a way and give extra rare items.
  • Blueprints can be found anywhere and unlock new items and structures.
  • Deep base builder that will suit the casuals and the try hards.
  • Survivors- Find/rescue people to defend and care for your base.
  • Fun to play.
  • Vehicles are in the game to drive.
  • Containers- Chance at high-end loot depending on its difficulty. To open you do a mini-game where you have to keep a bar within the range of the display, Failing that you open it slowly and make more noise alerting the enemy.
  • Player card and avatar to display for online.
  • Big game world in which to unlock further.
  • Atmospheric and does a really good job of installing fear and panic.
  • A clever system in play.
  • Could potentially set up the blueprint for how survival games are done in the future.

Cons:

  • Tutorial fatigue. Every pop up is greeted with your AI telling you the same thing immediately afterward then your iDroid bangs up a notification of a new tutorial. Also, they are so frequent.
  • A lot of lengthy cutscenes in an MGS game who knew.
  • Your character doesn’t speak and really kills the immersion.
  • Hunger noise is far too real.
  • Early game is really hard mostly due to how sparse food and clean water is.
  • iDroid doesn’t pause the game.
  • Some slowdown.
  • Ugly textures in places.
  • Co-op feels a bit messy with everyone just doing what they want and team hitting.
  • Can be hard to gauge noise/visibility.
  • Constantly finding controls to be slow or awkward especially in close quarters.
  • The co-op has to be unlocked.
  • Crafting bullets take BLOODY AGES.
  • Feels like combat just boils down to building a fence and poking zombies with a spear.
  • Hunting can be tough.
  • Co-op doesn’t have much tutorial which is surprising.
  • In-app purchases.
  • Slow paced/ Lacks proper explanation on unlocks.
  • Problems with pre-order DLC.
  • Food/water level depletes even when you are surfing menus and using workbenches.
  • The whole food and water mechanic feels way too fast and needs tweaking.
  • Few long load times.
  • Harsh checkpoint system upon death, Sometimes replaying whole sections.
  • Needless faff. Separate workbenches, Extra clicks, and so much menu porn. It could all be a bit more streamlined.
  • The game doesn’t like to register the instant stealth kills.
  • Stealth mechanics feel nonexistent.

The Numbers:
  • 8/10
    Graphics - 8/10
  • 9/10
    Sound - 9/10
  • 8/10
    Accessability - 8/10
  • 9/10
    Length - 9/10
  • 8/10
    Fun Factor - 8/10
8.4/10

Summary

At the end of the day, MGS Survive is not a bad game, It is also not a brilliant game, It is just a game that is trying to make a different type of survival game and its all very hit or miss. For me, I like it a lot but then I hate it a lot at times and for this, I see it as the pinnacle of Marmite gaming. Some will love it whilst some will hate it. I like how they do the survival stuff and how you have to plan your times and routes but I hate how much food and water I need to constantly drink. I love how much loot you get from co-op play, But I hate the structure of co-op online play. This is the true story of MGS survival, For every good thing, there is a bad thing. The story? Well, the story is so mental even MGS fans will bulk at its lunacy but appreciate “It went there”. Watch some vids but to be honest everyone can find something they like about it but the sad fact is they will probably find more that they hate about it.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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