Review: Enter the Gungeon (Nintendo Switch)

Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.

Pros:

  • Pixel art graphics.
  • 328MB Download size,
  • An opening tutorial area that can be replayed.
  • Roguelike shooter with loot em up gameplay.
  • Four characters to choose from that all bring unique attacks and abilities. The marine, Pilot, Convict, and Hunter.
  • Performance option- Beauty, Balanced or Speed.
  • Find hidden rooms and routes.
  • Local co-op play.
  • All levels get randomized every life so no game is ever the same.
  • Uncover the map as you explore.
  • Teleporters are scattered all over the map and are used to fast travel around the dungeon.
  • Ammonomicon-Keeps track of all found guns and items along with bosses and enemies.
  • Options: Speedrun mode on/off, Beastmode on/off, Vibration, Aim assist, Screen shake, Default character.
  • Quickstart: Uses default character and cuts down loading times.
  • Catchy soundtrack.
  • Customise your game like cursor choice, Minimap shows in or out of combat and aim assist amount slider, aim look slider and co-op gun shake slider.
  • Twin stick shooter controls. Easy to learn.
  • Three controller layouts, Recommended, Flipped triggers and custom so you can bind the keys.
  • Destructible environment to a certain degree. You can flip tables and use as makeshift cover, Break boxes and crates.
  • Death screen shows money collected, Time taken and Kill count.
  • Shop where you can buy items and weapons.
  • Easy to play the game with a huge addictive streak throughout.
  • Big huge epic boss fights.
  • The game turns into a bullet hell very quickly.
  • Fast fluid gameplay.
  • Weapons range from simple ones like shotguns or pistols but grow into mega crazy mental guns. In short, it has so many guns you cant help by try and catch em all.

Cons:

  • Long initial load time.
  • No touchscreen support.
  • Difficulty spikes.
  • A lot of loading screens.
  • No online co-op.
  • No leaderboards.
  • Slight learning curve.
  • Feels like luck plays more luck than skill in a way. Your whole run hinges on good weapon drops.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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