Review: Pylon: Rogue (Steam)
Take all of the combat of an Action-RPG and cram it into a non-stop action game with RPG character progression, add a bit of satire, and just one life to make it to the end, and that’s Pylon: Rogue.
- Nice graphics.
- 2474MB Download size.
- Full controller support.
- Graphic options- Resolution, v-sync, windowed, framerate limit, render/shadow quality, AA, sharpening strength, motion blur, soft shadows, depth of field, foliage density and bloom.
- Can rebind keys.
- Four characters to choose- Moneydin, The Rock, Sureshot and Stabstress. Each one has unique weapons and abilities. You can choose your weapon loadout if you have unlocked additional weapons.
- World map where you can choose your route.
- Dungeon crawler brawler gameplay. Clear out enemies and earn a chest and open the next area.
- Loot system with loot dropping from chests.
- Gems- currency.
- Shop-Visit between levels. Buy hearts or gear.
- Hearts drop in game chests and are your only way to replenish your health.
- End game is much more fun once you have a lot of abilities and buffs kicking off.
- Breakable objects like crates and barrells.
- Auto save and save and quit options.
- Roguleike with one life then its game over.
- Worlds and levels are all randomised.
- Simple one button combo system.
- Can level up loot to increase its stats and effects.
- You have a basic attack but also two abilities that change up the game.
- Big boss fights.
- Big chest is on each level and if you can find the secret key, Grants a much higher loot drop.
- Easy to get into.
- Perfect for short bursts.
- Long initial load.
- Lots of loading screens.
- No item management system. You equip a new item and just simply drop the old one.
- Can feel unbalanced.
- No leaderboards or hall of fame stats.
- No Steam achievements.
- RNG can be a bitch.
- No permanent unlocks.