Review: Culdcept Revolt (Nintendo 3DS)

Follow Allen, a new recruit for the rebel Free Bat forces as you fight for freedom from the tyranny of Count Kraniss. Build your deck, create new strategies, and dominate the board in Culdcept Revolt.

Pros:

  • Slick almost pixel graphics. Cutesy little characters.
  • 3395 Block size download size.
  • Opening tutorials. Many of them dealing with the many layers of this game.
  • 3D implementation.
  • Gameplay- Board game based card battler. Think Monopoly meets Magic The Gathering.
  • Five elements in play- Neutral, Air, Earth, Water and fire.
  • Simple controls.
  • UI is clear and easy to read/navigate.
  • Save screenshot option on game end screen that shows a=stats and graphs.
  • Cepter menu- Set your name, Description, Look at stats, Look at opponents, Blackmark opponents.
  • Has its own in game achievements.
  • Book- These are you card decks. Each book can hold upto 50 cards. You can unlock new book covers and rename them.
  • Settings- Text speed, Tips on/off, Move speed etc.
  • Website link.
  • Quest- Main story mode. You unlock multiple routes and can choose which level you want to play or replay levels.
  • Tactical fun gameplay.
  • Surprisingly easy to learn and play.
  • Goal- First player to reach the goal number and hit the gate will win.
  • Round based- Every round you get a card, Play a card and roll dice to move.
  • Boards- Many many different designs each feeling unique and play differently.
  • Territory- Each square on the board is a territory and is coloured, Each colour represents the element it represents. Each monster has its own element. Match the monster with the element to increase their stats. You can place any monster lement on any territory but obviously it wont be as strong. Place multiple monsters on multiple territories to create a chain which again empowers everyone on them.
  • Tolls- When you land on a territory owned by a opponent you can either fight to try and take over the land or you can simply play the toll. The toll price increases as the territory is leveled up. If you lose a takeover fight attempt then you still pay the toll.
  • Battles- You get to attack each other once and can equip items and weapons. You get HP and ST stats. HP is health and ST is the strength of your attack. If neither win then the land owner stays.
  • Gates- reach these to unexhaust any creatures and earn GP for all monsters on the field.
  • GP- You earn this by hitting gates, Taking out enemies, Leveling up land and taking over land. You get to spend your GP on levelling up the territories and paying tolls but you also have one GP amount that is your overall score. This is the number you must get to the goal score in order to win. This number changes upon territory ownage.
  • Play quest to unlock new characters, New characters to play against, New board types, New game modes, New shop inventory.
  • Shop- Spen your banked GP in the shop and buy card packs.
  • Cards- Awesome art, Brilliant pixel art animations along with 100s of different types.
  • Separate online shop that sells rarer items and freebies.
  • Can save and exit.
  • Album- check cards with a full twin screen art presentation.
  • Solo match allows you to play against upto 3 AI characters, Set the board, rules etc and earn GP.
  • You can play team based where you share the GP.
  • Online supported with up to 4 players.
  • Rank- You increase your rank by playing the game and the amount of points you get depends on if you win or if you lose.
  • Forfeit- You can forfeit at any point and still get GP and rank points.
  • Deck building- You can look at them via many filter like element type, New, High or low usage etc.
  • Game tips- Yellow marker will give advice on what cards to play or what to do on the board.
  • Monsters- You can level them up as said but you can also exchange the monsters out or move them to adjacent squares.
  • Sounds like it is hard to play or understand but it honestly is not.
  • Addictive card collecting mentality that grabs you very quickly.

Cons:

  • Slow starter.
  • Lot to take in.
  • Have to unlock so many of the cool features.
  • With dice involved you always have a feeling you are getting cheated.
  • Tutorial feels a little unnessacary as you get constant pop ups.
  • Game tip marker is only advice despite taking up your screen, It will sometimes screw you up.
  • No deck building help.
  • Difficulty spikes.
  • Minimum game is 30 rounds or 7000 score.
  • Not a quick game.

 

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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