Review: Morphite (PlayStation 4)

Set in a distant future where humanity has colonized the far reaches of space, Morphite follows the story of Myrah Kale, a young woman whose life takes a sudden turn when a simple mission develops into an epic interstellar journey revealing her mysterious past and relation to a coveted substance called Morphite.


  • Slick graphics.
  • 1.09GB Download size.
  • Platinum trophy.
  • Opening tutorial.
  • Can invert axis.
  • FPS explore game with RPG elements.
  • Has a strong No Man Sky feel to it all.
  • Scanner- Scan enemies/items/objects and gain EXP when cashed in.
  • Ship- Used to fly around and you drop pod into planets. Must gather the neccessary fuel to travel.
  • Huge solar system map to explore. Each planet is in its own system allowing even more planets to be discovered. You get a readout of the type of planet, Hot cold or unknown.
  • Optional side missions can be found from NPC on the planets.
  • Space stations- Like a min hub or shop district. Find supplies, Repair and upgrade your ship from here.
  • Play how you want with no limitations.
  • All cutscenes are in game and look really good.
  • Can sell scans then re scan them and sell again.
  • When travelling to planets you can be pulled out of travel by enemy ships or find lost cargo crates for resources or loot.
  • Space combat flips you into a the gunner cockpit ala the Millennium Falcon. Combat is an on rails experience and it actually works really well and adds a lot to the experience.
  • Open planets that you can explore freely, Containing caves or underwater areas. If you can work out a route then you can get there.
  • Fun to explore.
  • Chilled atmosphere thanks to the somber soundtrack and simple controls.
  • Easy trophy list.
  • Conversion chambers have a chance to spawn and these are like mobile upgrade units for your suit. Upgrading allows you to do things like go on hotter planets or go on cold planets for longer.
  • Mini map that always has an arrow pointing to your pod so you never get lost really.
  • Kit Kat is your help in the game and chimes in with witty dialogue and helps you plan your missions.
  • Encounters with NPC or certain enemy types can have choose to fight/bargain or flee.
  • Many different creature types.
  • The ame has a lot going for it with its simple yet addictive approach to exploration.
  • Find temples and settlements that contain puzzles or tasks.


  • Contols are weird. By weird I mean just counter productive. You do in fact have two different button layouts straight off the bat tbut this is not explained to you and would make the first experience a better one.
  • Graphics whilst nice do have a slight flaw. It can be very hard to distinguish between the steep climbs or how the walls are formed. An example being I got stuck in a cave for a long time as I couldn’t make out how the rocks were formed as it all looked the same.
  • Plants all look the same.
  • Slow starter.
  • Doesnt really do much explaining or setting up of the story.
  • Sometimes the pod cutscene doesnt load.
  • Music is the same throughout, I mean it probably isnt but it really does all sound the same.
  • Little variation from planet to planet.
  • Possible to see the same layout over and over.
  • Random glitches like getting stuck in a pod or an AI shooting through a wall.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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