Review: NeuroVoider (Nintendo Switch)

NeuroVoider is a twin-stick shooter RPG set in a cyber futuristic world about brains shooting around evil robots with nuclear rocket launchers.


  • 130 MB Download size.
  • Pixel art graphics.
  • Three game modes- Arcade, Rogue and Voider.
  • Daily run mode.
  • Full stats screen.
  • Four player local multiplayer support.
  • Opening tutorial.
  • Three classes- Fast, Tank and healer.
  • 27 Skills to choose from.
  • Every step in the map route has you pick from three choices. Each one has a bar showing the type of area it is like high loot or high enemy presence.
  • Roguelike twin stick RPG gameplay.
  • In between levels you can sort out your gear like scrap/repair/buy/sell gear.
  • Skip tokens allow you to umm skip levels.
  • Scrap all option including scrap all other class gear.
  • Reboot- Re roll the levels you can select and increase the chance of rare level spawns.
  • Loadout- Vision, Core, Transport, Gun L and Gun R.
  • Loot! Loot is everywhere. Drops from enemies and in the level.
  • Hidden rooms and routes.
  • Very easy to get into.
  • Nice level art.
  • Goal- Blow up all generators then warp out.
  • Forge- Craft a random item within the selected area.
  • Boost- Upgrade a particular part.
  • Save and quit option.
  • Big bullet hell style bosses.
  • 1000s of enemy types.
  • Pro controller support.
  • Easier to play on the big screen.
  • Supports the two Joycons for mp.
  • Addictive.


  • Tutorial glitched on me a few times spawning enemies into a wall.
  • Small text especially in hand held mode.
  • A lot to take in menu wise as you just get bombarded with options with no explanation.
  • RNG can make or break runs.
  • Get a lot of other class drops.
  • Dark lighting in hand held mode.
  • No touchscreen support.
  • No online.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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