Review: Nidhogg 2 (Steam)

The rules are simple. Reach the other side and kill anyone that stands in your way. Deftly parry and rend their throats, riddle their bowels with arrows, or squish their brains between your toes. The wurm cares not for chivalry.

Pros:

  • Lush vibrant graphics.
  • 698MB Download size.
  • Full controller support.
  • Graphic options-Window mode, Effects- Low, Medium or high.
  • Can rebind controls.
  • Same classic sword play from Nidhogg 1. If you are new, You can sword fight with your opponent by doing high and low attacks, Possible to disarm your opponent or just impale em.
  • Feels more polished and fluid.
  • Can use analog or d pad.
  • New weapons from different sword types to bow and arrows. You get a different weapon every spawn.
  • Crazy detailed levels from dance floors to caves to labs and volcanoes.
  • Three modes- Arcade, Local and online.
  • Arcade- Complete a dozen or so levels against AI, Travel around a world map.
  • Online leader board support.
  • Local play- Quick play or tournament with custom settings.
  • 2D side scrolling fighting game, Down your opponent and run to your side to progress. Think of it as a deadly pixel blood soaked tug o war.
  • Headstomp is back!
  • Very bass pumping soundtrack.
  • Online- Ranked or unranked.
  • Steam achievements.
  • Aside from weapons you can jump and punch enemies.
  • Tone of replay ability.
  • Easy to learn hard to master.
  • So much fun to play.

Cons:

  • Analog controls feel the weakest way to play thanks to a lot of dead zone.
  • Quitting arcade doesn’t save.
  • Little changes game play wise from the first game.
  • AI can either be cheap or ridiculously hard.
  • Very content light for the single player.
  • Couple of levels have dubious layouts causing issues for fluid play.
  • Minimal video options.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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