Review: Slime San (Nintendo Switch)

There’s no time to stay still as you’re chased by a wall of stomach acid around every corner! Make your way through cracked walls and surfaces, bust through brittle obstacles with a speedy dash, slime to slow down and speed up time.


  • Pixel graphics.
  • Lush colour palette.
  • Looks like a up market Commodore game.
  • 740MB Download size.
  • Puzzle platform runner style gameplay.
  • Classic chiptune soundtrack.
  • Collect coins and apples in levels for currency and unlocks.
  • Camera- Can zoom in and out.
  • 2D side scroller.
  • Unlock and use side art.
  • Multiple routes and secret areas.
  • Actions- Jump, Pass through green slime, Dash and slow time or speed up time.
  • End of level breakdown-Jumps, Super jumps, Dashes, Time taken, collectibles and the trophy time times.
  • Grain effect on or off.
  • Colourblind support.
  • Easy to get into.
  • Difficult.
  • Unlock new characters and skins.
  • Tons of replayability.
  • Humourous interactions.
  • Hub world is massive with many rooms and locations to explore and shops to find.
  • Unlock mini games.
  • Online leaderboards.
  • New game plus.
  • Boss rush mode.
  • Speedrunners delight.


  • Text/screen looks a bit smushed up with the side art taking up a lot of space.
  • No touchscreen.
  • Puffs of smoke in game can hinder your view.
  • Slow loading times in places.
  • Difficult.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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