Review: Immortal Planet (Steam)

Explore the crumbling remains of a society of immortals trapped in endless cycles of rebirth.


  • Nice detailed graphics.
  • 247MB Download size.
  • Controller support.
  • Keyboard and mouse support.
  • Graphic options- Display and V-Sync.
  • Four save slots.
  • Three weapon choices each with unique attacks and abilties- Shieldaxe, Sword spear and assault blade.
  • Three relic choices- Lightfoot, Ironspine and Bloodshot eyes.
  • Opening basic tutorial pop ups with ongoing support.
  • Dark souls inspired gameplay.
  • Stamina- Used for running, Attacking and dodging. Enemies also have stamina.
  • HUD- Basic but you can see enemy bars.
  • Find and use items.
  • Find and use spells.
  • Simple easy to use controls.
  • Isometric viewpoint.
  • Big epic boss battles.
  • Unlock and find the many shortcuts and hidden areas.
  • Steam achievements.
  • Fun to play.
  • Difficult but rewarding gameplay.
  • Cache point where it acts like a bonfire, Level up, respawn enemies etc.
  • Earn “souls”from enemies and level up your stats.
  • When you die you lose your “souls” but can go back and claim them with your next life just like in Dark Souls.
  • Multiple enemy tpes from tanks to fast ninja movers.
  • Decent soundtrack.
  • Interesting lore.
  • Dash button to traverse small gaps.
  • Combat is tight, Like in Dark Souls you have to learn the enemy pattern and counter.
  • Very atmospheric and the levels look really good.


  • Minimal graphic options.
  • Movement is all done with the left stick meaning it can cause issues like you walking backwards and not looking the right way.
  • Reading some of the pop up is difficult.
  • The game is quite short and can be clocked in a few hours.
  • Hit detection sometimes feels a little bit off.
  • No proper stagger animations.
  • Very much a cut down Dark Souls.


Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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