Review: Toy Odyssey: The Lost And Found (PS4)

Nightmares are only the start of his troubles. Brand needs to uncover the secrets of the house before it’s too late.


  • Crisp nice looking graphics.
  • 1.89GB DL size.
  • Three save slots.
  • Full platinum trophy.
  • Metroidvania game play.
  • Can rebind controls.
  • Opening tutorial with ongoing pop ups.
  • RPG elements from an extensive upgrade tree to an even bigger crafting tree.
  • Every death or re visit to your hub ends the day. The game is measured in nights so if you die 3 times, That would mean next life is night 4.
  • Base defense mechanic. When you end the day the enemy can raid your base for items/weapons or tools. You can craft defenses to limit or even stop the raiding and protect your loot.
  • Uses the DS4 touch pad for the map. The map has a full legend next to it.
  • Collect loot like crafting materials from enemies, Loot boxes and items like cans/pill bottles.
  • You play as a toy that must explore rooms in the house, Collect items, Do missions and protect your base.
  • Many enemy types from tanks to ninjas to dinosaurs and UFO. Each attack and behave differently.
  • Rooms are dark and you must find and hit either the light switch or generator. Your not in pitch blackness though as you have a glow bug companion.
  • Discover shortcuts represented as rat holes.
  • When you die you keep everything you collected.
  • Every new day/night the rooms change so its all randomized.
  • Huge map to discover.
  • Main and optional side missions can be done.
  • Simple control scheme.
  • Find blueprints to unlock the ability to craft new items/weapons.
  • Earn/find keys to unlock new rooms.
  • Random room challenges pop up with a loot chest reward upon completion.
  • Diary pages can be found and give you some story.
  • Find and rescue prisoners.
  • Really deep game.
  • The game is surprisingly addictive.
  • Slot machines can be found and used for a chance at bonus loot.
  • Your loadout has a main and secondary weapon, Necklace and a gadget.
  • Cogs and bolts are the currency used in the game and readily found.


  • Really small text.
  • A lot to learn.
  • Don’t get told a lot especially at the beginning.
  • Combat is very basic at the start.
  • Enemies can fly/attack through walls and floors.
  • Fall damage is brutal.
  • Due to the random nature of the rooms, Entering a new one can have enemies right on top of you.
  • Platforms are not always clear what can and cannot be jumped on.
  • Difficulty spikes throughout.
  • Unlocking and crafting is really slow as you need so many parts or hard to find parts and then you need blueprints and money.
  • Its just too random and this is again about crafting material more than anything.
  • Health is very hard to come by in the game.
  • Music sometimes just cuts off.
  • Getting raided is seriously overpowered and they take way more than you bring in and it feels so unbalanced. This changes a bit later on once you have defenses but its a slow painful road to getting them crafted.


Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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