LOUD on Planet X To Bring Indie Rock Stars to PS4, Steam, Mobile April 19

The stage is set and soundcheck is underway in preparation for the April 19 console (PS4/Steam) and April 21 mobile (iOS/Android) launch of arcade-style music video game LOUD on Planet X from independent video game developer Pop Sandbox. Featuring top indie artists Tegan and Sara, Purity Ring, METZ, Metric, Lights, July Talk, F*cked Up, Cadence Weapon, Austra and more, LOUD on Planet X will release on the PlayStation 4 and Steam (PC and Mac) for $6.99 USD / $8.99 CAD, as well as select iOS and Android devices for $3.99 USD / $5.49 CAD.

 In LOUD on Planet X, players select from a bevy of top, current, indie music artists, then defend their stage from hordes of quirky aliens by tapping to the music and using a fun assortment of makeshift weapons like speakers, strobe lights, fog machines, amplifiers, bouncers and custom special attacks! Watch the music battle in a new trailer at https://youtu.be/zo-5enTJXos.
 
“It’s been an incredible experience working with such talented musicians and their enthusiasm for the game has been a driving force,” said Alex Jansen, Co-Founder of Pop Sandbox. “Being able to present their likenesses along with their amazing music combined with LOUD on Planet X’s solid controls is something we’re sure fans will enjoy, so we’re looking forward to sharing it with lovers of both music and games.”
 
In addition to featuring top hits from each indie artist, LOUD on Planet X also includes three original scores created byMike Haliechuk and Jonah Falco of F*cked Up, Brendan Canning and Justin Peroff of Broken Social Scene, andHarrison. An early sample of Haliechuk and Falco’s score can be heard via Soundcloud. 
 
Three more top playable music artists will be announced the week of release. For more information on LOUD on Planet X please visit the game’s website, or Facebook and Twitter pages.

Jim Smale

Gaming since the Atari 2600, I enjoy the weirdness in games counting Densha De Go and RC De Go as my favourite titles of all time. I prefer gaming of old where buying games from a shop was a thing, Being social in person was a thing. Join me as I attempt to adapt to this new digital age!

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