In Reus, you control powerful giants that help you shape the planet to your will. You can create mountains and oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices. You can shape their world, but not their will. Provide for them and they may thrive. Give them too much and their greed may get the upper hand.
- Lovely bright cartoon drawn art style, That is a visual joy to zoom in on in game.
- God game with a heavy Populous/Black and White theme to it.
- The world can be rotated and worked on in any way you feel fit.
- Simple controls for what looks like a really complicated game.
- Game presents you with a few tutorials teaching you the game mechanics and how it all works. Finishing off with a few practice games to get you upto speed.
- Game evolves (ha get it? cos the world rotates…..never mind carry on) around four giants that are used for the placement of: ocean,forest,rock (mountains) and swamp land.
- Different areas bring differrent results, such as oceans bring fish, while mountains bring mines for ore to be ummm mined.
- Laying down areas causes villages to be created. Once created you have to do a list of tasks for them to help them evolve. This is where the true game begins. Eventually you will unlock the leader of the village which will get you building new houses/shops etc for the town folk.
- Animations of the villagers and animals are done in a cutesy funny kind of way.
- Many times you will find yourself zooming in and just watching the village go about its business.
- Eventually you unlock the ability for the town leader to jump on your giants and give them increased and upgraded powers.
- You don’t deal with villagers direct, Instead you perform their tasks by interacting with the environment around them.
- Games are time limited but you can carry on after it ends.
- The game allows you to experiment with area placement and brings up many variations.
- At the end of the game and as you complete tasks, you unlock new upgrades/challenges bringing a lot of replay ability to the title.
- The game gets progressively harder as you unlock more and more, turning into a mass micro management fest that fans will relish.
- Playing around and picking up on what the games offering you will reap bigger benefits.
- A game that takes the whole “The more you put in, the more you will get out of it” mechanic and runs with it.
- The game outside of the demo can feel slow at first and a little bit overwhelming. You feel like a you have questions that the tutorial didnt answer.
- The text in game is really small, even on big monitors.
- It is possible to have a few sessions and still not know 100% what is going on, especially when you get down to the micro management portion of the game.
- As said games are timed and at one point you will feel its too short. Yes you can carry on but nothing you do will be counted towards any of your goals.
- You never really feel any attachment to your planet, due to the nature of the game its just a case of doing what needs to be done rather than what you want to do.
In summary, If you are prepared to take in everything the game throws at you in the form of tutorials and hints, Then you will get an excellent god like sim that you will enjoy playing. Tasks get increasingly harder and will cause many “one more go” thoughts. It is a slow starter but the same can be said about many games and this is a god like sim, so you know it wont be a pick up and play type. The game is getting constant updates and the developer is listening and re acting to player feedback so the game is always moving forward. Fans of the genre will not be disappointing.